These images were sourced from both historical painting, icons I found or made myself, and other images in the creative commons. Why use a picture of a Catholic cardinal for “Convert Provinces” when playing as an Islamic nation, when a picture of an Imam would add so much visual flavor? Region or Religion Specific ArtworkOne of the most defining characteristics of Ages Reformed is the region, religion, and culture specific objectives, highlighted by the unique artwork for each. For example, while the objective “Build a Fleet” may require Ming or other large powers to have 10 Light Ships and at least 5 Heavy Ships or 20 Galleys, the same objective only requires 2 Light Ships and at least 1 Heavy Ships or 4 Galleys from tribal nations.īuild a Fleet - Larger fleet required to complete the objective for larger nations.īuild a Fleet - Smaller fleet required to complete the objective for smaller nations (Ex: Sub-Saharan Africa). To build on top of this accessibility, some objectives which require getting or building x of thing, now define x differently for different nations. Now it doesn’t matter where you play, you’re almost always guaranteed to see eight objectives per age that your nation can accomplish. I looked for opportunities like this to create objectives which were more broadly accomplishable and took it a step further by introducing the concept of region specific objectives. For example, in the Age of Discovery, the default mechanic gives landlocked mid-Asian countries the objective to “Discover America”, something severely out of reach for such nations. Therefore it can be said that the decisions your people make in the Age of Discovery have a lasting impact on their descendants in the Age of Revolutions!Īge ObjectivesOne thing that I set out to “fix” with the objectives feature, was the idea that some of the objectives were not at all able to be accomplished by many nations. Choosing the third buff in a stack of three in the third or fourth age will give your nation a “History of “ bonus that drastically improves the nature of the buff. These stacking bonuses come in groups of three and cover a number of different ability and bonus types including: economy, espionage, religion, military, navy, diplomacy, and more. For example, choosing “Hardened Soldiers” again in a later age, will give your nation +10% Fort Defense until the end of the game. Not only does your nation receive a permanent buff, in subsequent ages, choosing a similar ability offers you the chance to improve the previously acquired permanent buff. For example, if you choose the ability called “Hardened Soldiers”, you will receive the primary buff of -25% Land Attrition until the end of the age, but you will also receive a permanent buff called “Endurance” which gives your nation +5% Fort Defense until the end of the game. Many of the abilities you can choose for each age now offer a small permanent bonus that is relevant to the bonus you chose. Permanent and Stacking Bonus PathwaysI added two brand new mechanics to Ages: permanent bonuses and stacking bonuses (from age to age). I will talk more about nation-specific abilities in the next section, but basically I made them on by default and reworked selectable abilities to be useful for all nations. More than double the amount previously available to all nations. This resulted in 18 selectable abilities per age. So I fit as many abilities onto the UI as possible without a scroll bar, and removed the nation-specific element from all abilities. A crucial difference though is my strong distaste for nation-locking abilities and for scroll bars. This is an obvious improvement over the default which features 7 or 8 broadly available abilities along with 3 or 4 nation-specific abilities. One thing ASE did well was expand the number of selectable abilities. LZ was extremely helpful in answering my questions early on, and without the expanded mod team’s help, Ages Reformed wouldn’t exist. So as a new modder (with prior experience in another game/genre), I am deeply appreciative of the blessing I received to use ASE as a base from Melvasul and LimonenZitrone. I loved ASE, but had my own ideas about improvements that could be made to the age mechanics. In my opinion, the default Ages feature was lacking in depth and I wanted to find a mod that improved it asap. Selectable AbilitiesWhen I first started playing EU4, I was drawn to and inspired by Ages and Splendor Expanded.
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